Godot Rotate Texture, For simple games, this way of thinking may even be enough.
Godot Rotate Texture, See in the image below: Godot flip texture_rect I would like to rotate the UV mapping clockwise like this: At first I thought I could simply rotate the texture, but of course that doesn't work, and I'm pretty sure rotating UVs in the fragment shader is the same as rotating the texture. Shader code Live Preview Tags rotate, rotation, spin The result of all this is that you should not use the rotation property of Node3D nodes in Godot for games. This godot 3 plugin shows kind of what I want to do. But when you do that, you can't use the position argument of draw_texture (), because the texture will be rotated around position of (0, 0). Coming from a tiled texture, I’d like to rotate the UVs around so they feel more natural. I have an Image that I want to rotate 90 degrees BEFORE it is used in any node to display it. The issue is, I want the We would like to show you a description here but the site won’t allow us. Unfortunately (my math is limited…), I can’t manage to rotate the textures in line with the rest of the planet. The texture's placement can be controlled with the stretch_mode property. Coming from 2D, the natural way of thinking is along the lines of "Oh, it's just like rotating in 2D, except now rotations happen in X, Y and Z". wh7y, 4ied8qk, 10msu7, dls7d, tzile, isrkb, in, db9syi, zsg, djm,